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Design, engineering and technology
Backpack of the future (Secondary)
In this KS3 activity, learners will make use of the theme of new and future technologies to design a futuristic backpack.
This KS3 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process.
We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering.
Activity
Learners will be introduced to the purpose of backpacks and how they are used across a wide range of different people. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Learners can self or peer-assess their design work suggesting any improvements that could be made.
Brief: Design the dream backpack of the future.
Criteria: The design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show personality and clever STEM gadgets and special tech that allow it to do incredible things.
Considerations:
Originality: How original is the idea?
Feasibility: How feasible is it that the design can be turned into a real-life prototype?
Creativity: How creative is the idea?
Engineering: What engineering processes have been used in the design?
** Evaluation**
Evaluate how well the design meets the design criteria:
Which points does it meet? How?
Which points does it not meet? Why?
How could you improve your design?
Possible extension
Make a prototype or model of your backpack design
Design a backpack for doctors or paramedics to carry their medical equipment
Design a backpack for your favourite sports star
The Engineering Context
Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future.
Download our activity sheet for free!
All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Materials for a prosthetic foot
Analyse data to find the best material for a prosthetic foot
The development of new materials is having a huge impact on all of our lives. This engineering activity for kids encourages students to look at a variety of materials and find out which would be the best for ankle and foot prosthetics. Different materials will perform in a variety of different ways, and it is through the analysis of the materials that students will be able to work out which would be the best for a prosthetic foot.
This fun STEM activity is designed as a main lesson exercise for secondary school students. Learners will carry out some data manipulation to find the best material from which to make a prosthetic foot. The activity offers strong opportunities for cross-curricular work with Mathematics.
The class will be split into teams. Students will work as teams of engineering materials consultants and have to find the best material from which to make a prosthetic foot.
Using the related handouts, which can be found below, students will plot graphs of stress against strain for seven different materials and calculate the gradient in order to find the stiffness for each material.
Based on this information, students should select which of the seven materials is the most suitable for the construction of the foot.
Students will present their recommendations to the rest of the class and the other teams will comment on their recommendations.
What you will need:
Graph paper
Pen/pencil
The engineering context
The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into pretty much all of the modern technology around us.
One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
The resources within this, and the related activities, encourage students to investigate the properties of smart materials and carry out some data manipulation. Students will also explore the possible moral and ethical issues associated with people potentially choosing to replace healthy body parts with artificial prostheses because they offer higher performance.
By the end of this activity students will be able to make the link between material properties and material usage. They will be able to understand how smart materials are used in a real life context and they will be able to use and manipulate material-related data.
Design a futuristic backpack (Primary)
In this KS2 teaching resource activity learners will make use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria.
This KS2 classroom activity could be used as a main lesson activity to teach about designing textile and graphics-based products in context, or the use of new technologies within designs. It could also be used as part of wider scheme of learning focussed on the design process.
Learners can self or peer-assess their design work suggesting any improvements that could be made.
We’ve created this design teaching resource activity to support the delivery of key topics within design & technology (D&T) and engineering.
Tools/supplies needed:
Pens, pencils and coloured pencils
A3 or A4 paper
Brief - Design your dream backpack of the future.
Criteria - Your design must include a way of comfortably wearing the backpack on the back, spaces to carry different items, colours that show your personality and clever STEM gadgets and special tech that allow you to do incredible things.
Considerations:
Originality: How original is the idea?
Feasibility: How feasible the design, can it be turned into a real-life prototype?
Creativity: How creative is the idea?
Engineering: What engineering processes has been used in the design?
Possible extension
Make a prototype or model of your backpack design
Design a backpack for doctors or paramedics to carry their medical equipment
Design a backpack for your favourite sports star
The Engineering Context
Engineers need to understand how materials and new technologies could be used to produce improved future product designs. For example, how sustainable materials, materials with improved properties or renewable energy could be used in backpack design in the future.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to understand the purpose and different uses of backpacks and be able to design the backpack of the future.
Download our activity sheets for free!
All activity sheets and supporting resources are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as a classroom lesson plan and helpful PowerPoint presentation.
Please do share your highlights with us @IETeducation.
Design and create a pewter cast medal
In this fun activity, students will be designing and making a pewter cast medal for a sporting event, such as the Olympics or Football World Cup.
We introduce the concept of CAD design, pewter casting and how this can be used to create something for a major event.
Metal casting is a manufacturing process that involves pouring molten metal into a mould to create a 3D metal part. The mould contains a hollow cavity of a desired geometrical shape, and the molten metal is allowed to cool down to form a solidified part. The term ‘casting’ also refers to the part made by the casting process, which dates back 6000 years. Students will look at designing the medal, casting the pewter and fettling, and finish the medal.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org
Making a pinhole camera
With our history of design KS2 lesson plan teaching resource, learners will make a pinhole camera inspired by the early photography of the Victorian era.
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.
In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will then make their own pinhole camera from a small shoebox, based on this early technology. Finally, they will test their camera and observe how it works.
This teaching resource activity could be used as a main lesson activity to teach learners basic marking out and model making skills. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian-themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering.
Activity: Make a pinhole camera inspired by the early photography of the Victorian era
Learners will discuss the origins of cameras and photography in Britain and the United Kingdom including the fact that in Victorian times many women took up taking photos as a hobby. Learns will then make their own pinhole camera and test it by going into a dark room, turning on a lamp and pointing the camera towards it.
Tools/supplies needed:
Cardboard box or shoebox
Wax paper
Parcel tape
Craft knife
Scissors
Pin to make the pinhole
Pencil and ruler
Follow our step-by-step guide to make a pinhole camera
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Science, Design and Technology, Maths and Engineering with History, with the aim that the learners will know what is meant by the Victorian era and the dates it covered, be able to make and test a pinhole camera and be able to explain how the pinhole camera works.
Download our activity sheet and other teaching resources for free!
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation.
Engineer a stadium
Design the sports stadium of the future
Millions of people from all over the world attend sporting events each year. Can your students design a stadium that will not only meet their needs, but also leaves a future legacy from the competition?
In this fun STEM activity, learners will use the theme of sport to design a futuristic sports stadium. They will think about the main design considerations and requirements for the stadium. They will then produce annotated sketches of their idea and think about how it could be used after the event has taken place.
This could be used as a one-off main lesson activity to develop designing and sketching skills. Alternatively, it could be used as a part of a wider scheme of work to develop designing and modelling skills in Design and Technology and Engineering.
Download the activity sheets for free!
And please do share your learning highlights and final creations with us on social media @IETeducation
Smart cycle - DIY Challenge Day
In this fun STEM activity for secondary school students, learners are challenged to design and create a prototype Smart Beacon which will be used to communicate information to cyclists. When used, together with other Beacons, along a route, cyclists will be able to identify a safe cycling route which they can use.
The Beacon must contain electronic components to allow it to communicate information to cyclists. This may be done by reacting to external conditions e.g., light or temperature and then sending a signal to the cyclists who pass it on their route.
The aim of this challenge is to introduce students to technology which engineers use and will be using in the future. This challenge will work best if you have access to 3D printers at your school or a local venue. The use of 3D printers can be substituted for making prototypes out of cardboard, as many conceptual designs are created by engineers. However, running this challenge could be a great opportunity to make links with a local university, college or industry.
Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), this fun challenge encourages the development of students’ problem solving, team working and communication skills. This activity can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet.
What’s included?
The complete set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation.
Film clips and sound effects
The engineering context
More and more people are taking to cycling for competition, personal transport and leisure. The benefits of cycling are obvious; it is enjoyable, cost effective, improves fitness and is a sustainable way to travel.
IET Faraday® DIY Challenge Day
We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
Download all documents for free!
All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please share your classroom learning highlights with us @IETeducation
Wearable technology
Integrate a heart monitor into an item of clothing
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
There are many reasons to monitor heart rate. For example:
There are 2.7 million people in the UK currently suffering from heart problems. The quicker these problems can be found and treated the better the chance of a full recovery.
Athletes measure their heart rate during training to ensure that they are training in their optimum physical range.
In this unit, learners will use the BBC micro:bit to develop a prototype for a personal heart monitoring system.
Activity info, teachers’ notes and curriculum links
In this activity, learners will design a fully integrated product. They will investigate and apply methods of attaching their device to a piece of clothing.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Make a Victorian timeline
With our history of design and technology and engineering KS2 lesson plan teaching resource, learners produce a timeline of key events that took place during the Victorian era.
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.
In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will then produce a timeline of key events that occurred from when Queen Victoria was born to when she died. For example, the opening of the London Underground and the development of the first national police force.
This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within history of design, design & technology (D&T) and engineering.
Activity: Producing a timeline of key events that took place during the Victorian era
Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go onto producing a timeline of key events that occurred during the Victorian era, adding pictures to make the timeline more engaging to look at.
Tools/supplies needed:
Pens and pencils
Ruler
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History, with the aim that the learners will be able to produce a timeline of key events that occurred during the Victorian era and understand how the Victorian era shaped engineering and society today.
Download our activity sheet and other teaching resources
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation
Which medical imaging technique?
Select a method of medical imaging most appropriate for a particular medical condition
The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other.
Together with related activities, this resource allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.
Activity info, teachers’ notes and curriculum links
This activity gets students to work in small teams to select a method of medical imaging which is appropriate to a particular medical condition. Students are provided with the medical records of eight patients. The different imaging techniques covered in this activity include: CAT, Gamma cameras, MRI, PET, Thermology, Ultrasound and X-rays.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Victorian engineering research
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today.
In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked. They will then discuss how technology and engineering moved forward during the Victorian era, before researching at least one engineering invention made during that time. They will then present their findings to the class.
This teaching resource activity could be used as a main lesson activity to teach learners about the impact of Victorian inventions on modern engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources.
We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering.
Activity: Using the internet to research engineering inventions that were made during the Victorian era.
Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go on to use the internet to research one engineering invention that was made during the Victorian era and produce a short presentation about it which they should make to the class.
Tools/supplies needed:
Computers with internet and presentation software
Whiteboard projector or interactive whiteboard
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future.
Suggested learning outcomes
This resource combines Design and Technology and Engineering with History, Literacy and Computing/ICT with the aim that the learners will be able to research engineering inventions that were made during the Victorian era and understand the impact of Victorian inventions on engineering and society today.
Download our activity sheet and other teaching resources
All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation
Make a tie dye blanket
In this hands-on design and technology project for KS3, students will unleash their creativity and artistic flair as they tie-dye picnic blankets. Through the fascinating art of tie-dyeing, they will explore colour combinations, patterns, and techniques, making their picnic blankets functional and uniquely stylish.
Activity: Make a tie dye picnic blanket
This activity is part of a series of free STEM resources created to enable students to enhance their understanding and proficiency in Design and Technology, Engineering, Science, and Mathematics, all while incorporating summer-related themes. This particular resource is perfect for the summer season and can be undertaken within a school setting or from the comfort of one’s home.
Learners will produce samples for a picnic blanket using different tie-dyeing techniques to add visual interest. They will then produce a full-sized version using their favourite technique or design.
This activity could be used as a main lesson to teach learners about dyeing techniques within textiles or as part of a wider scheme of learning covering manufacturing processes and finishing techniques.
How long will this activity take to complete?
This activity will take approximately 70-100 minutes to complete. Download the activity sheet below for a step-by-step guide on how to tie-dye a blanket that can be used during summer picnics!
What materials will you need?
Squeezy bottles; Fabric dye; Elastic bands/string; Plastic gloves; washing up bowl; Salt, if required.
The engineering context
Our clothing comes in a diverse array of colours to avoid monotony. Engineers and designers employ various finishing techniques on a wide range of materials, including textiles.
Suggested learning outcomes
By the end of this activity, students will be able to understand what is meant by tie-dyeing and its applications, they will be able to produce samples for picnic blankets using different tie-dyeing techniques, and they will be able to produce a full-size picnic blanket using tie-dyeing.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
How to make a Leonardo da Vinci bridge
In this engaging design and technology project for KS2, students will build a model of the Leonardo da Vinci bridge where the parts are not joined together…
This activity will teach learners about the use of simple construction techniques as they assemble a working, load-bearing bridge. The bridge can then be tested to destruction, which can help learners understand the forces that act on bridges and how to design them to be strong and stable.
This activity can be used as a main lesson activity or as one of several activities within a wider scheme of learning about structures and Design for Living. It can be adapted to different age groups and abilities and can be used to teach a variety of concepts, such as forces, structures, and materials.
Activity: How to make a Leonardo da Vinci bridge
This resource is part of a set designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology and Engineering. This resource is part of a group for the Summer and can be used in school or at home. It involves building a load-bearing bridge structure made up of simple members without any joining methods.
This activity is aimed at the high end of Key Stage 2 and should be carried out in pairs or small groups, as a minimum of two pairs of hands are needed, along with some dexterity.
How long will this activity take to complete?
This activity will take about 60-90 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Parents can download the family activity for a step-by-step guide on how to help their children build a Leonardo Da Vinci bridge at home.
The engineering context
Using scale models is a development tool used in many areas of Engineering.
Suggested learning outcomes
By the end of this activity, students will understand how forces can act on parts of a structure to make it stand without extra support or joining methods, and they will look at the engineering work of Leonardo da Vinci.
Download the free activity sheet below!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
3D shapes nets - practical activity
Using 2D nets to make 3D shapes
Make 3D shapes using cube nets then use this understanding to build a 3D pyramid. This activity introduces the concept of making 3D shapes using 2D nets.
Participants use shape nets, to make three-dimensional shapes from two-dimensional images including a cube and pyramid.
Activity info, teachers’ notes and curriculum links
In this series of activities, pupils will learn about nets and wheels and axles. They will combine these technologies to make the base and body for a vehicle made from card. It could be used at Key Stage 1 to introduce nets and develop practical skills.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Tools/resources required
Copies of the nets pyramid and nets cube handouts, printed on card, 1 per pupil (plus spares)
Scissors
Glue sticks
Optional
Sticky tape or double-sided sticky tape
Pre-made models of each shape, for demonstration (these could be made large size, for example by printing out on A3 card)
Download the activity sheets for free!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
And please do share your classroom learning highlights with us @IETeducation
Transportation problems
Solving transportation issues around the world
In this activity students will use what they know about community transport systems to suggest possible solutions to existing transportation problems.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering.
Activity: Solving transportation issues around the world
Students will watch our short film on transportation planning, which will be the basis for a class discussion on the potential issues that come with holding major events in cities such as the Olympic Games.
Students will then work in teams to review a scenario from our Solving the transport problem worksheet, which includes various transport planning scenarios. Each team will choose a problem to solve and then present their solution to the class.
Finally, students will examine the negative consequences that inevitably come with improving community transport, considering environmental and social factors.
Download our activity overview for an introductory lesson plan on transportation issues for free!
The engineering context
Engineers must often solve transportation problems that can arise in big cities. Whether it’s designing traffic flow for megacities, building accessible infrastructure for rural areas, or integrating sustainable fuels, transportation planning equips engineers to tackle hazards, congestion, isolation, and inefficiency.
Suggested learning outcomes
This activity teaches students how to use community transport to solve social and environmental problems. It will also teach them how to explain the rationale behind these decisions.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation
Common uses of Information Technology poster
Primary classroom poster exploring how information technology is used outside school.
Download the single poster or order a full set of posters for free form the IET Education website.
Four experiments with magnets
Super simple fun science experiments
These four fun science experiments using magnets are quick and easy to set up, suitable for learning at home or school. Your students will measure the effects of magnetism as magnets pass through tubes made of different materials; create a visual demonstration of Chaos theory with magnets affecting the swing of a pendulum; feel “attract” and “repel” forces of magnetism by placing magnets on either side of their hand, and use the magnetic field to make an object move as if it is alive.
These four practical experiments demonstrate various different scientific principles related to magnets and magnetism, including:
electromagnetic induction
magnetic fields
chaos theory.
Tools/resources required
Projector/Whiteboard
Magnet kit
2 neodymium magnets
plastic radiator pipe sleeves
copper plumbing pipe
Sticky tape
Blu-tack
Steel nut
Cotton thread
Chairs
This activity could be used as a starter or main activity to introduce the effects of magnetism and magnetic fields, or as one of several activities within a wider scheme of learning focusing on different types of forces. These experiments could also be used as an introduction to power generation or the potential uses of magnets in Design and Technology and Engineering projects.
This activity sheet was developed with the support and participation of the School of Engineering at Cardiff University.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Design and print a model town
With our design and technology KS3 teaching resource lesson plan and template, learners will create a visual answer to a design situation using both sketching and CAD drawing software, followed by 3D printing a physical model.
This is one of a set of teaching resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology and Engineering. This activity is based on CAD and 3D printing and provides a straightforward, practical way to introduce these technologies into the curriculum.
This activity could be used as a main lesson activity to reinforce CAD drawing skills or to introduce 3D printing. It could also be used as part of a scheme of work learning about the design process.
Activity:
Learners will decide upon a building to create and its purpose before sketching three draft ideas. They will then select the best features of their ideas before drawing a final design idea. Learners can share their ideas and concepts with peers for constructive feedback and improvement of designs.
Once their designs have been finalised they will use Onshape to produce CAD models of their buildings and then 3D print them to create a town including the work of the whole class.
Tools/supplies needed:
Pencils
Computer access with 3D drawing package (Onshape, Tinkercad, Fusion 360, Solidworks etc)
3D Printer and filament
The engineering context
CAD is a versatile tool used by engineers across various disciplines to conceptualise, design, analyse, and document complex systems and structures. For example, engineers use CAD to design cars and buildings and to carry out virtual testing of aircraft wings.
3D printing in engineering facilitates rapid prototyping, customisation, and the production of complex geometries while reducing material waste and enabling on-demand production.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to communicate a design, develop design skills using the Onshape CAD software and be able to 3D print a design idea successfully.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation
Develop a travel information system
Develop a programmable information system for users of the London Underground
The London Underground is one of the busiest public transport systems in the world. It is used for over 1.2 billion journeys a year. Passengers need up to date information when using it so that they can plan their journeys well.
This could be used as a main lesson activity with ‘Transport displays designed for users’ as the starter. It is an ideal exercise for learners to develop programming skills, make use of programmable components and embed intelligence into a product design.
In this engaging activity students will use the BBC micro:bit to create a prototype for a travel information system that could be used by passengers on the underground. The system must provide both service (how well the network is running) and timetable information when different buttons are pressed.
When writing the program those who have not done programming before may benefit from writing, experimenting with and downloading the example program shown on the Teacher PowerPoint (also provided as a PDF handout). They can use this as a base for their own program. This is provided as JavaScript Blocks Editor Powered by Microsoft MakeCode (microbit-transport-jsb.hex) and Python Editor (transport.py) code. Teachers will need to decide which programming editor is the most suitable for their learners. Code Kingdom can also be used.
This activity will take approximately 60-120 minutes depending on the ability and prior experience of learners.
Tools/resources required
Projector/Whiteboard
BBC micro:bit system and online programming software
Internet (to access programming software)
Suitable sensor inputs and sound outputs
The engineering context
Transport is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3.
It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners.
Suggested learning outcomes
By the end of this activity students will understand a block systems diagram of an information system, they will be able to successfully program the BBC micro:bit so that the system meets the design criteria and they will be able to understand and apply the use of a moving text on an LED display.
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Design an information system
Design an information display system for disabled people
The importance of smart sensors in our daily routines is growing significantly. The Smart Sensor Communications topic focuses on what smart sensors are, how they are being used today and how they can be innovative in the future.
This engaging and thought-provoking activity introduces secondary school students to methods of looking at specific problems. To use the research and knowledge gained to find solutions to a problem, and to allow students to explore these solutions, however improbable they may seem.
Students should design an information display system for use in their school which can be used by those with disabilities. For an example of a system diagram use the ‘Systems diagram’ handout.
Students will communicate their solutions using annotated sketches. They should try and identify the Inputs and Outputs that are necessary.
Furnish the students with both information sheets, and explain that any solution should be considered, no matter how crazy or improbable it seems. They will need to produce annotated sketches of a number of solutions – emphasise that these need to be clear so that others can understand. For each solution, a block diagram should be produced showing the Input-Process-Output for the design.
How long will this activity take?
This activity will take approximately 45 minutes to complete.
Tools/resources required
Woollen gloves
Blindfolds
Ear defenders
Graphical equipment
The engineering context
Engineers play a crucial role in the development and implementation of smart sensors in various industries. Smart sensors are sensors that can process and analyse data, allowing them to make decisions without human intervention. Engineers are responsible for designing and integrating these sensors into systems, ensuring that they function correctly and provide accurate and reliable data. They also play a vital role in the development of innovative ways to use smart sensors to improve various processes, including healthcare, manufacturing, transportation, and many others. With the increasing demand for smarter and more efficient systems, engineers will continue to play a critical role in the advancement of smart sensor technology.
Suggested learning outcomes
By the end of this activity students will be able to identify problems for a specific task, use various methods to research a problem and explore solutions.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation